First Digital 3D Rendered Film (from 1972) and My Visit to Pixar

This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from my dad. I also think that this is the only digital copy of it.

The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage that has been interwoven throughout, including footage of a plaster replica of Ed’s hand onto which he is meticulously mapping the polygon vertices that make up the three dimensional model (around 1:30). That’s really remarkable. The math that we take for granted for rendering 3D was being invented, real time, to create this video. (Ed’s credited for having working out that math to handle things like texture mapping, 3D anti-aliasing and z-buffering.)

The film fell into my hands because Ed and my dad were good friends and office mates at the University of Utah in the 1970s where they were both pursuing upper graduate degrees in computer science. My dad was focused on digital audio and Ed (of course) on computer graphics. Either because of their friendship or possibly because they were renting time on the same computer, my dad ended up being responsible for the 3D morphing titles at the beginning and end of the film (his credit is at 6:15). I guess that entitled him to a copy of the 8mm reel (it was rendered to actual film; this, of course, predated any kind of real time digital playback by many years).

A couple of years ago, Ed was speaking at the University of Utah (giving, I believe, some version of this talk) and ran into my uncle. They talked about my dad and that resulted in Ed inviting a handful of us to take a tour of Pixar.

A few months later we took a plane to SFO for the tour. I sort of expected to shake Ed’s hand and then take a tour with an intern. It wasn’t like that at all. Ed spent an hour with us. It was amazing and incredibly personal. He shared stories about the early days, gave advice about managing creativity, told stories about Steve Jobs, shared thoughts about the transition to Disney and even told stories about my dad. It was moving. The creative energy at Pixar might be unbeatable and getting a tour from the man who made it happen was an unforgettable experience.

I mention that because at one point during the conversation, someone brought up the hand video. I said that we had an 8mm reel marked “hand” in the family archives and that I could digitize it and share and Ed gave his blessing! So here it is. Even if it’s not the first digital 3D rendered movie (it may be), it’s definitely one of the oldest, the first you can attribute to the genealogy of Pixar and the oldest 3D graphics you’ll find on the internet. It’s nearly 40 years old!

Update (Sep. 6, 2011)

I’m mostly trying to stay out of the comments and let this incredibly interesting conversation about the film, the people that made it and the technology of that era unfold on its own. I wanted to draw some attention to a couple of things though: first, there are some must-read comments below from Fred Parke himself and from the families of some of the other great pioneering men of that era (like Dave Evans and Ivan Sutherland). Make sure to find and read those stories. There are also a number of really interesting details that have emerged, one of my favorite is that apparently the facial animation ” took ~2.5/minutes to render each B&W frame… on hardware that was probably in the ballpark of $400,000 in 1972 dollars.” Amazing to consider how far we’ve come. Today we render 3D that is an order of magnitude more complex in realtime (upwards of 60 frames per second) on commodity hardware. It makes you excited about what the future must hold.

Second, I wanted to address the question of this video being a hoax. It isn’t. The comments below will clarify that, including detailed stories directly from those who were involved in the production of this and related films. You can also check out a portion of this film in a Pixar documentary here. I applaud some healthy skepticism on the internet, but this one is legit!

164 Comments

Webdroid / FEB 20 2011

Incredible stuff!

Thanks for sharing! …

Nathan Dunlap / FEB 20 2011

Amazing! Any idea how long they had been working on this at the time the film was made? It’s incredible how far along they were in 1972.

Thanks for doing the work to share with the world.

Andrew Whiddett / FEB 20 2011

That is truly amazing.. Thanks for sharing with everyone !

Arturo / FEB 20 2011

Great post Robby – I can see where your high tech/creative lineage comes from :)

ali / FEB 20 2011

Robby, this is so cool. And maybe my favorite part is your dad on Wikipedia. Can’t wait for you to join the ranks.

stu / FEB 21 2011

Please tell us what he said about managing creativity!

(nice post)

Sean Gerety / MAR 02 2011

Robby, thanks for the sharing this. The video is fantastic.

Steve Strong / MAR 08 2011

Robby, this is amazing. I hope we get a chance to talk at MIX 11 about this and other things.

1972, ¿La primera animación digital 3D? - Tecnología Obsoleta / SEP 02 2011

[...] Desconozco si fue la primera, pero dede luego es muy temprana y se trata del caso más antiguo que conozco hasta el momento. Estamos ante un experimento visual del año 1972 creado por el cofundador y actual presidente de Pixar, Ed Catmull, y sus colaboradores en la Universidad de Utah. Lo más sorprendente es descubrir cómo muchas de las técnicas empleadas muchos años más tarde ya están presentes en este vídeo. Más información: Nerd Plus Art. [...]

David S. / SEP 02 2011

This is INCREDIBLE! To think that this was done in 1972….wow. Any chance you can let us know what kind of equipment they did this on…and things like how long it took to render out a frame? I’d LOVE knowing that. I can’t even imagine…

www.meneame.net / SEP 02 2011

1972, ¿La primera animación digital 3D? [ING]…

Desconozco si fue la primera, pero dede luego es muy temprana y se trata del caso más antiguo que conozco hasta el momento. Estamos ante un experimento visual del año 1972 creado por el cofundador y actual presidente de Pixar, Ed Catmull, y……

Rendering of Ed Catmull’s Hand from 1972 | VizWorld.com / SEP 02 2011

[...] like 3dsMax.40 Year Old 3D Computer Graphics (Pixar, 1972) from Robby Ingebretsen on Vimeo.via nerdplusart.com. This story written by Randall Hand Randall Hand is a visualization scientist working for a federal [...]

Eduardo Yeh / SEP 02 2011

Wonderful tale!!!!

Give Us A Hand « Music And Musings / SEP 02 2011

[...] of one of the men who helped make this film. You can read the story of the film’s discovery here.  I know it’s a rogue and maverick opinion, but I’m gonna go out on a limb here and [...]

punkassjim / SEP 02 2011

What’s interesting to me is this: knowing the types of things Pixar is capable of doing these day, and having not read your post before watching the video, I was thinking all throughout, “This has got to be fake. There is no way this was possible in 1972.” The only reason I believe that this is real is because you say it comes from an 8mm reel you had at home. I guess that’s a testament to how great Pixar has truly become.

Pawel / SEP 03 2011

A nice hoax, judging by the number of people who believed it. But in 1972 we already had colour television and the movies from that time look pretty good, so why the purposeful crappy quality of this “historical footage”? It looks more like 1930s than 1970s (including the music)
And Pixar didn’t exist in 1972.
Someone wrote the topology looks exactly like in today’s models. Because it is a today’s model :)

Robby Ingebretsen / SEP 03 2011

@Pawel. It’s definitely not a hoax. I wish I had the time to devote to a hoax of this magnitude. Or the skill. Instead, this is digital transfer of an 8mm film that we’ve had lurking in our garage for many years.

I added the music (it’s a Dave Brubeck tune that was likely recorded in the early 60′s). The video was not created by Pixar but by Ed Catmull at the University of Utah. Ed went on to found Pixar much later.

Ed Catmull’s wikipedia page make’s reference to a video of his left hand that was included in the 1976 film Futureworld and I believe this is the film or at least related to the film to which the entry is referring (although I can’t verify that and I haven’t seen Futureworld).

40 Year Old 3D Computer Graphics | CGRoute.com / SEP 03 2011

[...] “making of” footage (around 1:30) and some other early experiments.More Information:nerdplusart.com/​?p=1106I know you will share: No Comments0 ViewsNo Comments Yet Cancel Reply Name (required) Mail [...]

WilhelmR / SEP 03 2011

Simply Amazing.
Just seeing the date of the video is mind-blowing, I wasn’t expecting anything actually 3d coming from the dark 70′s :P

Thanks for sharing this video, what’s the license on this?
Creative Commons please? This is the kind of thing that should be on the Wikipedia article :)

Shapeways | blog / SEP 03 2011

[...] film created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. Get some back story here. For deeper inspiration take a look at the Pixar Story that even helps make Steve Jobs look a [...]

Martin P. / SEP 03 2011

What I find interesting is the (conscious?) decision to show the faces in pairs and letting them interact via their expressions, instead of providing a possibly disturbing mirror to ourselves (~ uncanny valley).

Devin Moore / SEP 03 2011

Keep going. Charles Csuri has a film like this from 1969. First NSF grant to an artist. Look it up.

Steve Taylor / SEP 03 2011

Robby,
Its easy to forget the “old guys” were once the “young guys” who made cool things happen. This is a great reminder – I’m showing my sons this video later, so they can see how it all began.

Great back-story too.

Steve

some1 / SEP 03 2011

Looks like begining of demoscene ;)
Very nice one.

Derpling / SEP 03 2011

I’m surprised at how they manage to keep the faces out of uncanny valley with such primitive technology.

Todd VerBeek / SEP 03 2011

What I love most about this film is how the B&W rendering and the use of intertitles (and added music), gives it the flavor of a silent movie, making it feel even older than it is.

Bill Jackson / SEP 03 2011

RE STU: Please tell us what he said about managing creativity!

Feed them, and sieve their litter for gems – just like cats…

Kent W / SEP 03 2011

I will back you up on this not being a hoax. The timeline, methodology and filmed results match perfectly with history my mom has related. She was the very rare female graduate student at the U of U in the brand new sub-department of Computer Science, just finishing up an M.S. in 1972. She did her thesis, with advice from Dave Evans and other pioneers, on modeling of human/anatomical movement in graphics. Heady times.

Another breakthrough at the time was figuring out how to hide the parts of 3D models that should be hidden. Can you imagine when that was an unsolved problem? Obviously Ed had mastered that for this film–I love the “fly-through” to the inside of the hand around the 4-minute mark!

Rückblick : Der erste 3D-Film « / SEP 03 2011

[...] Ur-Effekte-Film entstand. Im Jahre 1972 schufen Pixar-Gründer Ed Catmull und seine Kollegen den weltweit ersten 3D-gerenderten Film, der eine LowPoly-modellierte und animierte Version von Ed`s linker Hand darstellt. Dieses [...]

doug_m / SEP 03 2011

3-D animations were made in the 1960′s. At Cornell Aero Lab (CAL, now Calspan) in Buffalo, NY, they shot frame-by-frame animations off a CRT wireframe display. See, for example, http://www.mchenrysoftware.com/SpiralJump.pdf , Figures 7 & 8. The text of the paper dates these from 1968. A later animation of the prediction and reality of the Spiral Jump (car thrill show stunt) made with the same computer & movie camera system can be seen half way down this page, http://www.mchenrysoftware.com/
My father managed the department at CAL where this work was done and I watched many animations (and the actual car tests) when I was in middle school and high school, mid-1960′s on.

Simon / SEP 03 2011

Wow! Crazy stuff! Almost better face animation than some nowadays computer games!

Juliet Sutherland / SEP 03 2011

I also belong to the “child of” club. In this case, Ivan Sutherland is my father. I have no memory of this particular film, but it fits with everything else that I do remember. The woman’s face is probably that of Henri Gouraud’s wife, Sylvie (I took French lessons from her). I know that they digitized her face and that it was used a lot,

Digitizing a 3-D object took a long time. The machine that is shown in the film must come from later than what I remember, because my memories are all of measuring things by hand. We had a VW bug at the time, and at some point we had a party where lots of graduate students came to our house to hang out and to digitize the bug. They used yellow poster paint to paint dots, and then distances between dots were measured by hand, called out, and recorded. I have a picture of my grandfather (Ivan’s father) helping out with this.

At around this time, Evans & Sutherland Computer Corp (founded in 1968 in SLC, Utah) was making very high end, very specialized computers that could render 3-D graphics in real-time. They were initially used by the Air Force as part of their pilot training simulators for pilots learning to land on air craft carriers. Later on they were also used in simulators for oil tanker pilots and commercial airline pilots. As the technology got less expensive, systems were sold to large engineering and architecture companies for 3-D modeling. But I think that wasn’t until the 1980′s. Not many people are aware of how sophisticated the technology actually was back then, because it was so expensive that only the government or very large corporations could afford it. The capabilities of the E&S systems went more-or-less in lock step with what was happening at the University. The first simulators were only for night-time flight since only points of light had to be simulated. But with the shading/surface smoothing and hidden surface algorithms the E&S systems quickly started to show daylight areas (aircraft carriers, airports, harbors, etc).
My father and brother made a scale model aircraft carrier from a kit. Then the whole family spent several evenings around the coffee table measuring distances between points and calling them out to my mother to record. That became the basis of the carrier in the simulations. In one of the earliest versions, if a pilot missed the deck, little 2-D fishes would appear, but the Air Force didn’t like that so it was removed.

I was too young to understand the significance of most of what was going on, but I vividly recall certain phrases that seemed important to the adults at the time: “Hidden surface algorithm”, “Clipping divider”, “Matrix multiplier”, “Surface Smoothing”.

This is very cool stuff. Thank you for taking the time to digitize the film.

Amy T / SEP 03 2011

Fred Parke was one of my professors at the Texas A&M Viz Lab. I’m sending this on to him – I’m sure he would love to see it again!

JLsoft / SEP 03 2011

@ 4:56, it’s The Bishop of Battle!

Takezo3001 / SEP 03 2011

Yet another sterling example why geeks/nerds RULE supreme! ;^) Outstanding tale, one which should be repeated often!

Thad Beier / SEP 03 2011

This is great to see in motion. I have certainly seen stills of both Ed’s hand and Fred’s faces while I was working with them at NYIT in ’78, but I’ve never seen the film.

It’s really hard to remember that era, or even to imagine it. Today, any kid (or Ed, for that matter) would take digital photos of the hand, and use photogrammetry to build the 3D model — but things that we have now that they didn’t have then are:

1) digital cameras
2) scanners
3) frame buffers to hold the images
4) computers with enough memory to hold an entire image

and a thousand other things. You really had to make it all up from the whole cloth. That said, the amazing thing about Catmull is that he wanted to make computer graphics movies even back then…even though the possibility of doing that was still more than 20 years into the future.

eas / SEP 03 2011

I did a little digging to try and find information on the “kit” used to produce this footage. Catmull published “A System for Creating Computer Generated Movies” that seems to cover this work in the 1972 Proceedings of the ACM. It was surprisingly difficult to find a copy of the paper available without traversing a paywall, but I did find it on dockstock. By the time the paper was written, the idea that a computer was a general purpose computational device seems well enshrined, because there are pretty much no specifics on the hardware.

With a little more work though, I found another paper that describes the facial animation work by Fredrick Parke included in the film. That paper describes the hardware used for producing the animations and capturing it to film as:

This system uses two PDP-10 computers. One of these is a dedicated machine that allows only one user at any given time.

This processor is interfaced to the special equipment needed to produce half-tone pictures. The other PDP-10 is time-shared, and runs under the TENEX operating system . There is a link between the machines that allows data to be transfered between them . This system allows us to take advantage of the TENEX operating system, particularly the file system, on one machine and the special half-tone display equipment on the other machine.

Thanks for posting this. I grew up in Salt Lake City in the 70s and 80s and I was crazy about computer graphics. I knew about Evans & Sutherland (I was in heaven when I got a tour and a demo of their systems in the early 80s), a pioneering computer graphics company founded by two faculty members at the University of Utah, but it wasn’t until I was much older that I realized what an important place the UofU was in the early days of computer graphics. A look through some of the earliest PhD students of their School of Computing casts some light. John Warnock, Ed Catmull, Henri Gourard, Bui Tuong Phong, James Clark…

eas / SEP 03 2011

Oh, I left out an important detail. For the facial animation, it took ~2.5/minutes to render out each B&W frame. That’s on hardware that was probably in the ballpark of $400,000 in 1972 dollars.

Dean F. Sutherland / SEP 03 2011

Definitely NOT a hoax. I remember seeing this film when it was new, back in Salt Lake City. I also remember the model of Ed’s hand, and the 3-D digitizer setup. I was 10 years old at the time, and endlessly fascinated with what my Dad’s (and Dave Evans’s) grad students were doing at the University of Utah. Dave Evans and my dad (Ivan Sutherland) were the lead graphics professors at the UofU; they also founded Evans & Sutherland Computer Corp., which did amazing (for the time) realtime graphics for the flight simulator market. The capabilities of a megabuck or so of custom hardware (in the mid-70s) weren’t matched in 3-D graphics processors that we ordinary folks could afford until the late 90s.

The face seen later in the film is Sylvie Gouraud. Her husband Henri measured and digitized her face, and used it as the demo of Gouraud shading for his thesis defense. A version of Henri Gouraud’s film showed up in the movie Westworld. It shows “rapid” construction of a wire-frame model of “a woman’s head” followed by 360-degree rotation of the wire-frame model. Next comes flat facets over the wire-frame (with hidden surfaces, of course!), followed by smooth shading of the facets using Gouraud’s newly invented algorithm. I can’t remember whether he only did linear shading, or whether he did more complex shadings as well.

If you visit the Computer History Museum in the Bay area, you can see some stills from Henri’s film, as well as the original “Utah Teapot” (used to demo early ray-tracing and surface texture algorithms). They also have pictures of the Saturday picnic where we (grad students, profs, my dad, and my sister, Mom, and I) painted polygons on our VW Beetle so that it could be digitized as a model for the student’s graphics work. The museum also has the head-set from the Harvard Head-mounted Display, which was the world’s first virtual reality setup. I don’t remember that unit when it was live at Harvard (I was only 4-6 years old then), but it made a *great* space-man helmet in our basement in Salt Lake City.

chris / SEP 03 2011

Nice site, man.

Pixar: 1972 / SEP 03 2011

[...] You can read more about the history of this animation here. [...]

Richard / SEP 03 2011

Charles Csuri was indeed doing computer art before this, but he wasn’t using 3D surfaces with hidden surfaces removed and he wasn’t using smooth shading at the time this film was made. (Most likely they used Gouraud shading in this film, nto Phong or Blinn shading.) That’s because the techniques shown in this film were being developed at the University of Utah at the time the film was made. Charles Csuri would adopt these and other techniques from the University of Utah (Phong shading, Gouraud shading, texture mapping, hidden surface removal, antialiasing, etc.) along with many other artists in the years to come. Charles Csuri is an important figure in the history of computer graphics, but he’s more of a practitioner than a researcher. That isn’t meant to relegate him to a secondary position, just a different one in the scheme of things.

Richard / SEP 04 2011

Oh, and the topology used in this early hand model is not like what a modern artist would use at all. Models are typically created using quadrilaterals only and attempts are made at keeping the topology “clean” by having a regular grid imposed across the extent of the model. Quads are preferred because surface subdivision works more predictably with quads. When models are sent to the video card for rendering the quads are tessellated into triangles as all hardware eats triangles natively, even if the API exposes the ability to use quads.

You can see in Ed Catmull’s hand model that there are a number of N-gons across the model and there is no attempt to impose a regular topological grid across the model. The n-gons give rise to some shading artifacts that you can see in the handle model as it rotates in the film. In the early days, rendering time was proportional to polygon count and rendering was performed in software. Therefore your modelling incentives are to create as few total polygons in the input model. You’ll notice that there’s a large n-gon in the center of the palm intended to cover a large chunk of the palm and meet up with other smaller detail polygons along its perimeter. Software can easily handle n-gons as well as it can handle triangles, so there is no incentive to model exclusively in quads or triangles when creating the input data. This film would have been rendered in software into a frame buffer with each frame filmed in stop motion from the camera off a monitor. The frame buffer was most likely an Evans & Sutherland frame buffer given the time frame.

[Video] 40 Year Old 3D Computer Animation / SEP 04 2011

[...] nerdplusart.com Well it looks like 3D computer graphics predate me by more of a margin than I realised. Reply With Quote     vBulletin.events.SkimlinksActivate.subscribe(function() { YAHOO.util.Dom.addClass('post_722271', 'noskimwords'); }); Not the answer? Register now, its free and fast [...]

Jack Yan / SEP 04 2011

Truly amazing. Thank you for taking the time to share this with us, Robby.

fake / SEP 04 2011

fake.

Ed Catmull, animación 3D en 1972 | Fascurt / SEP 04 2011

[...] Robby Ingebretsen, hijo de Robert, ha digitalizado un carrete de 8 mm que estaba en los archivos de la familia; con la bendición de Ed Catmull. [...]

Aunt Babe / SEP 04 2011

Could you tell me the name of the Brubeck piece? I watched the movie several times but that tune keeps getting stuck in my head!

Aunt Babe / SEP 04 2011

Hey, I figured out it’s his version of ‘stardust’, but not the album that it’s on.

Fred Parke / SEP 04 2011

A little additional clarification about the face animation shown. While Henri Gouraud did in fact digitize his wife’s face – see his PhD thesis – the model for the animation shown in this clip was my wife Vicky Parke. I did this work as my MS thesis in 1972 at the University of Utah – Ivan was on my committee. It it was one of the first uses of what we now refer to a ‘blend shapes.’
A couple of years later in 1974, working with Ivan as my PhD committee chair, this work led to a parameterized 3D face model, whose descendants are still being used in some applications today.

Netsensei » Blog Archief » Bookmarks van 1 tot 4 september / SEP 05 2011

[...] First 3D rendered film from 1972This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from my dad. I also think that this is the only digital copy of it. [...]

Le premier film de Pixar a 40 ans ! | Korben / SEP 05 2011

[...] Il s’agit d’une animation de la main gauche de Ed Catmull. Cette copie a été retrouvée sur un film 8 mm par le fils de Robert B. Ingebretsen, qui raconte tout ça sur son site. [...]

First Ever, Groundbreaking, 40-Year Old Pixar Film Revealed | Price Gadget Reviews / SEP 05 2011

[...] The film was uploa&#100&#101&#100 to the web by the son of one of Catmull’s collaborators; he later met Cat&#109&#117&#108l, toured Pixar (Catmull is now the head of Pixar &#97&#110&#100 Walt Disney Animation Studios) and discussed the &#104&#105&#115tory of the film and the entire experience at nerd&#112&#108&#117sart.com. [...]

Miles / SEP 05 2011

s/Catmul/Catmull

First Ever, Groundbreaking, 40-Year Old Pixar Film Revealed | BNewsworld / SEP 05 2011

[...] The film was uploaded to the web by the son of one of Catmull’s collaborators; he later met Catmull, toured Pixar (Catmull is now the head of Pixar and Walt Disney Animation Studios) and discussed the history of the film and the entire experience at nerdplusart.com. [...]

First Ever, Groundbreaking, 40-Year Old Pixar Film Revealed | Lanka Weekly / SEP 05 2011

[...] The film was uploaded to the web by the son of one of Catmull’s collaborators; he later met Catmull, toured Pixar (Catmull is now the head of Pixar and Walt Disney Animation Studios) and discussed the history of the film and the entire experience at nerdplusart.com. [...]

Dave Davidson / SEP 05 2011

Very interesting post and comments! And congratulations to Pawel for making yourself look like a complete imbecile.

Gabriel Fitz / SEP 05 2011

Very awesome! Thanks for sharing that piece of history…

Mastodon / SEP 05 2011

Amazing video, but I think you’ll find that George Lucas (Lucasfilm) was the founder of Pixar and he employed Ed for his amazing talent, that is to take nothing away from Ed but facts are facts.

3D Computer Graphics from 1972 « Design Friendship / SEP 05 2011

[...] Long before Woody and Buzz got lost and had to find their way back home to Andy, this primitive 3D model of a hand was created. In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie (so they claim), an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage and some other early experiments. Read more here. [...]

Juliet Sutherland / SEP 05 2011

The perils of memory: I thought we digitized the Bug in our driveway, but apparently it was actually on campus. The picture with my grandfather is from digitizing the Volvo wagon later on in our driveway.

When I talked with Ivan, he reminded me of the above. He also said that he didn’t think the face was Sylvie’s. Thanks for the confirmation that I was wrong.

1972 3D Computer Graphics Film Created by Ed Catmull of Pixar / SEP 05 2011

[...] ago, computer science graduate students Ed Catmull, Fred Parke, and Robert Ingebretsen created this film demonstrating the cutting edge in 3D computer graphics. The film includes a 3D animated rendering of Catmull’s hand, a face created by Parke, and [...]

weapons of massdistraction › The Sound and the Fury / SEP 05 2011

[...] 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some [...]

reidh / SEP 06 2011

he is one of the few people in the CG world, who really deserve the rewards which they are enjoying. like Blinn,. maybe Phong etc, up there with the xerox pioneers, and gary kildeer, perhaps too numerous to name. Guys like Lassiter are users compared to catmull et al.

Un des premiers film en 3D en 1972 | La boite verte / SEP 06 2011

[...] Ce film a été un des premiers réalisé en 3D, il a été créé par Ed Catmull et représente une modélisation de sa main gauche. 14 ans plus tard il sera un des fondateurs de Pixar avec Steve Jobs et John Lasseter. L’histoire de ce petit film est ici. [...]

Die erste Computeranimation » blumenstrasse / SEP 06 2011

[...] Ich finde es erstaunlich, diese ersten Versuche zu sehen. Klar, irgendwer hat irgendwann den Anfang gemacht. Ich möchte wirklich mal wissen, wie lange das Rendern mit den Rechnern damals gedauert hat. Einen Einblick über die Arbeit von damals gibt auch der Sohn von Robert B. Ingebretsen auf nerdplusart.com. [...]

WATCH – 40 Year Old 3D Computer Graphics (Pixar, 1972). | The REAL Steve Gray / SEP 06 2011

[...] In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/​?p=1106. [...]

O estado da arte da tecnologia 3D. Em 1972. « Meio Bit / SEP 06 2011

[...] contribuindo com seus conhecimentos em som digital, tendo sido um dos pioneiros dessa área. Em seu blog, Robby Ingebretsen, filho do outro Inbretsen (morto em 2003), afirma que essa talvez seja a única [...]

O estado da arte da tecnologia 3D. Em 1972. | / SEP 06 2011

[...] contribuindo com seus conhecimentos em som digital, tendo sido um dos pioneiros dessa área. Em seu blog, Robby Ingebretsen, filho do outro Inbretsen (morto em 2003), afirma que essa talvez seja a única [...]

Doug / SEP 06 2011

@Dean/Juliet
Thanks for the flashback – it’s nice to realise that some of the work and early techniques I learned as a photographer were actually only possible due to the work of these pioneers

I remember the Evans and Sutherland Computer which belonged to the University of Cambridge, Chemistry Department (UK) in the late
’80s
They were using it to model molecules which I would then capture from the screen with a Nikon F3 and slide film for the academics to use in presentations
Due to the rendering times it would take a whole day to capture 20-30 slides of different molecules

Doug / SEP 06 2011

As far as I recall the Evan’s & Sutherland cost them £1,000,000

Gobias / SEP 06 2011

Fake….

….

First Digital 3D Rendering from Ed Catmull | Immersed in Movies / SEP 06 2011

[...] This an invaluable piece of computer graphics history: The first 3D rendered film comprised of Ed Catmull’s left hand created by Catmull and Fred Parke (with audio by Robert Ingebretsen) when they were grad students at the University of Utah in 1972. Eventually this film demo found its way into Futureworld in 1976 (how appropriate). In fact, Ingebretsen’s son, Robby, discovered that his father had a copy of the 8mm reel. After hearing Catmull speak a couple of years ago at his alma mater, Robby and his uncle were invited to take a tour of Pixar, which resulted in Catmull giving his permission for the film to be digitized. Robby made it available earlier in the year on his website, nerd plus art. [...]

Martin Exner / SEP 06 2011

This is absolutely stunning! But what is must stunning is how slow the development of computeranimation has been since then!
Robby: Is your daddy responsible for the underlying music, being the digital audio pioneer he was? :)

LB2K6 / SEP 07 2011

Great stuff, but Avatar was Better.. =P

Jonas / SEP 07 2011

How magical this whole thing feels. This reel surfaces now and the actual people who made it are here to comment on it. It is simply magical for me. Thanks to your work in the late 60′s and onward, I now work as a 3D Artist. Amazing!
Big thanks and praises are in place.
/Jonas

40 Year Old vectors… « Digital Zoetropers / SEP 07 2011

[...] “In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/​?p=1106.” [...]

first 3d rendered film from 1972 « Terremoto BCN / SEP 08 2011

[...] some “making of” footage (around 1:30) and some other early experiments. Read more at nerdplusart.com. Share this:ShareCorreo electrónicoTwitterLike this:LikeBe the first to like this post. [...]

A 3D-Rendered Film from 1972 - Cine Sopaipleto » Cine Sopaipleto / SEP 08 2011

[...] Read up on the film at Robby Ingebretsen’s blog — he talks about the film, its provenance, and how his father was involved with the project. Interesting note from that blog entry: the film was rendered directly to 8mm film stock. [...]

World’s Strangest | A 3D-Rendered Film from 1972 / SEP 08 2011

[...] Read up on the film at Robby Ingebretsen’s blog — he talks about the film, its provenance, and how his father was involved with the project. Interesting note from that blog entry: the film was rendered directly to 8mm film stock. [...]

A 3D-Rendered Film from 1972 - Sopaipleto » Sopaipleto / SEP 08 2011

[...] Read up on the film at Robby Ingebretsen’s blog — he talks about the film, its provenance, and how his father was involved with the project. Interesting note from that blog entry: the film was rendered directly to 8mm film stock. [...]

Alankar Misra / SEP 09 2011

Wow wow wow wow! Thank you so so much for sharing this. It’s inspiring in so many ways!

Early 3D Rendered Animation | super-structure / SEP 09 2011

[...] Great post, video, and comment discussion regarding Ed Catmull’s graduate research film which involves one of the earliest (if not the first) 3D rendered computer animation. Catmull would go on to form Pixar in the following decade. Many of the concepts and technologies used in this short film are used today in infrastructure to digitize roadways, buildings, bridges, etc. into point clouds. (via Kottke) Share This: [...]

On Ed Catmull and the dawn of 3D computer animation / SEP 16 2011

[...] but if you’d like to discover more about Catmull’s early work have a look at this post by Robby Ingebretsen, whose father worked with Catmull on what is believed to be the earliest 3D rendered short film, a [...]

John Nack on Adobe : The first digital 3D-rendered film, c1972 / OCT 10 2011

[...] The first digital 3D-rendered film, c1972 var addthis_product = 'wpp-262'; var addthis_config = {"data_track_clickback":true,"data_track_addressbar":false};var addthis_options = "facebook,twitter,igoogle";if (typeof(addthis_share) == "undefined"){ addthis_share = [];}Check out this groundbreaking work from Ed Catmull (later of Pixar fame) and the story behind it: [...]

J. Peterson / OCT 10 2011

Definitely not a hoax – I have a 16mm print of this film. When I was at the U of U (1980s) I found a 16mm print of the movie in the dept. library. I thought it was so cool that I borrowed it and made a duplicate print.

I think the original may have actually been shot on 35mm film, but it’s probably lost by now.

INTERWABS / OCT 10 2011

Shame you have to dig through this utterly pointless “trackback” crap to find the real meat in these comments

Die wohl erste computergenerierte 3D-Animation (1972) / OCT 12 2011

[...] Via Veröffentlicht in Dokumentationen am 12. Oktober 2011    ||    Schlagworte:  Edwin Catmull      Fred Parke      Robby Ingebretsen      Robert B. Ingebretsen      Steve Jobs [...]

First Computer Animation | Catcyclone / OCT 14 2011

[...] some „making of“ footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/​?p=1106. Bewerten: Share this:TwitterFacebookMehrLinkedInRedditE-MailGefällt mir:LikeSei der Erste, dem [...]

Glen Jensen / FEB 06 2012

Part of what makes this video all the more impressive was there were no graphics chips at the time. Nobody had megabytes of memory, much less gigabytes. There were no off the shelf software packages that created the images. There were probably a dozen schools doing graphic works – UofU seemed to be THE place to be for graphics work.

I was down the valley at the Y taking computer classes 75-77 and we had many guest lectures from the UofU.

The display device used was either a vector display (O-scope like) or a storage scope. A camera was then set up to record the image. To get color, you had three filters (RGB) and rendered the image three times, once for each color. Using the storage scope the line drawn on the surface had an intensity value. Full on put a line on the display that stayed until erased. Light enough and you could play space wars for a while before the display needed to be cleared (wipe away the ghosts). If you watch the OLD Battlestar Galactica shows, the tactical monitors were storage scopes – if you watch, closely, you see the flash (clear the screen) and then the image is drawn.

The VW data point story – as I remember it from a guest lecture – The VW data points were generated using the real bug with data points on it and the points recorded using three video cameras and a laser. The laser hi-lighted a point and the location was computed by where the dot was reported by each video camera. It took a minute or two per point – times several hundred points. Only the left half was done – thank goodness for mirroring.

Lucas created several groups at the Skywalker Ranch to research different things like: what would it take to eliminate physical models (ie 5 sizes were used for the X-wing), what needs to be done to use computers to edit films (eliminate handling all the film stock) and how to make the special effects easier to do. The best known spin off was Pixar.

Computer Animation Firsts « But I digress… / MAR 04 2012

[...] In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/?p=1106. [...]

innovative.jatt / MAR 06 2012

Really Genius, Great job..

Carnival of Mathematics 86 | The Math Less Traveled / MAY 08 2012

[...] Steckles submitted a link to Robby Ingebretsen’s blog post First Digital 3D Rendered Film (from 1972) and My Visit to Pixar. Katie says, This is possibly the earliest example of a computer animation, and one of its two [...]

Nick Edwards / MAY 30 2012

Today, the University of Utah still has the leading program for 3D artists and offers over 4 degrees that specialize in that field, oh wait THAT IS A TOTAL LIE. Ed Catmull has given very little back to his Alma mater and has not persuaded the school to create degrees in computer graphics, let alone endow the school with a future in this field. Neither have the following gradautes:
David Evans – Evans and Sutherland
Ivan Sutherland – Evans and Sutherland
John Warnock – Adobe
Nolan Bushnell – Atari
Jim Clark – Silicon Graphics
I wasted a semester there, until I found a program elsewhere…

Very First Digital 3D Rendered Film | SketchModeler / NOV 17 2012

[...] “The math that we take for granted for rendering 3D was being invented, real time, to create this video. (Ed Catmull’s credited for having working out that math to handle things like texture mapping, 3D anti-aliasing and z-buffering.)” … Continue reading → [...]

La nascita dell’animazione in CG – baugrafik.it / NOV 27 2012

[...] nella CG erano i primi pochi ed efficaci strumenti di Ed e Fred.Per un approfondimento vi rimando a l’articolo di Robby Ingebretsen, che figlio di Robert B. Ingebretsen (autore dei titoli di testa e di coda), [...]

40 Year Old 3D Computer Graphics (Pixar, 1972) | Yop Concept / JAN 18 2013

[...] In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some « making of » footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/?p=1106. [...]

Alexander Fairchild / FEB 23 2013

This is great, thank you so much! And yes, please – kill the trackbacks; it will make this page so much better to read.

Freya / MAR 28 2013

Freya…

nerdplusart.com…